AI Insights · Timothy · July 2021
Top 5 Educational Games on Android in Hungary Q2 2021
An overview of the performance of the top 5 educational games on Android in Hungary during the second quarter of 2021, including download, revenue, and active user trends.
During the second quarter of 2021, the top 5 educational games on Android in Hungary demonstrated varied performance metrics, from downloads to revenue and active users. Here's a detailed look at how each of these apps fared.
Lingokids - Play and Learn saw its weekly revenue fluctuate, peaking at around $300 in late April and ending the quarter with approximately $197. Weekly downloads for the app started strong at 541 but gradually declined, reaching 197 by the end of June. Active user numbers also saw a downward trend, starting at 1.5K and ending the quarter at 1.1K.
Intellecto Kids Learning Games had a more modest revenue performance, with weekly earnings peaking at $45 in early May and decreasing to $27 by the end of June. The app's downloads were inconsistent, starting at 609 and experiencing significant drops, with occasional spikes such as 115 in early May. Active user numbers also showed a decline, starting at 544 and ending at 94.
Games for Toddlers 2 Years Old maintained relatively stable revenue, peaking at $30 in early May and seeing minor fluctuations throughout the quarter. Weekly downloads started at 242 and fell to 126 by the end of June. Active users followed a similar trend, starting at 1.5K and ending at 1.2K.
123 Number Games for Kids experienced modest revenue, with figures peaking at $20 in mid-April and seeing a general decline to $8 by the end of June. Downloads showed a dip mid-quarter but recovered towards the end, reaching 259. Active user numbers also saw fluctuations, starting at 1.1K and ending at 867.
Toddler flashcards for kids had the lowest revenue among the top 5, peaking at $19 in early May and ending the quarter at $10. Downloads exhibited a significant increase towards the end of the quarter, reaching 310 by mid-June. Active users saw a rise towards the end of the quarter, starting at 621 and peaking at 839 in mid-June before settling at 744.
Overall, these educational games showed diverse performance trends in Hungary during Q2 2021. For more detailed insights and data, visit Sensor Tower.